In the example below, you can see that Emissaries give you rewards such as Forge Points, Medals, or even a unit from your current era! Upon unlocking your first Emissary, you also unlock your first Emissary slot. These bonuses are granted every day, when you collect from your Town Hall.Įach Emissary gives a different bonus. When they are assigned to your Town Hall, they will to grant special bonuses. Emissaries are honored guests from your settlement, who take up residence in your main city's Town Hall. Sometimes when completing a Cultural Settlement, you will unlock Emissaries. Check out the details of each culture in the table above to find out what's on offer for each culture! Each different culture offers it's own unique rewards themed around the culture you receive them from. Not only will each individual quest offer their own rewards, but you also receive some awesome bonus items for completing the settlement in it's entirety. Players are able to buy boost from the Friends Tavern that will make the population enthusiastic for a certain amount of time even when the player does not reach the demand for happiness.Playing through the Cultural Settlements offers you the opportunity to obtain some fantastic rewards. Special buildings are often a good way to increase happiness, however there are some that lower the happiness of the city.Goods buildings from the Contemporary Era and onward might affect the happiness of the city in the same manner as previously mentioned production buildings do.Some production buildings increase the happiness while others lower the overall happiness. Production buildings from the Postmodern Era and onward might affect the happiness of the city.After level 10 additional happiness is gained with each level. Provides 4,000 happiness at level 1 and 12,300 happiness at level 10. Provides 2,400 happiness at level 1 and 10,000 happiness at level 10. Provides 2,400 happiness at level 1 and 9,700 happiness at level 10. Provides 1,200 happiness at level 1 and 4,800 happiness at level 10. Provides 2,700 happiness at level 1 and 11,300 happiness at level 10. Provides 1,500 happiness at level 1 and 4,900 happiness at level 10. Provides 1,100 happiness at level 1 and 3,900 happiness at level 10. Provides 1,700 happiness at level 1 and 6,400 happiness at level 10. Provides 1,100 happiness at level 1 and 4,000 happiness at level 10. Provides 300 happiness at level 1 and 1,700 happiness at level 10. ![]() Often those buildings have a secondary benefit as well, for example coin production.īelow is the list of Great Buildings that provide happiness: Many of the special buildings provide more happiness per tile than cultural buildings or decorations from the same era. It is good practice to aid the friends' buildings first.Īlthough cultural buildings, decorations and roads are the main source of happiness for most of players, a lot of players gain most of their happiness from special buildings or Great Buildings. Players should have many friends available to receive the bonus. Most buildings that provide happiness can be polished by friends, guildmates or neighbors to receive a multiplied bonus of happiness. The initial investment may seem high, but the efficiency bonus makes up for it in the long term. As space becomes limited, upgrading roads is a good way to increase happiness without losing valuable space. In order to increase happiness, players need to build cultural buildings or decorations. Additional Happiness is equal to the amount of happiness remaining over enthusiastic status.The table below outlines how the happiness ratio affects the productivity of buildings: Happiness ratio is calculated by dividing the provided happiness with the demand for happiness.Provided happiness is equal to the sum of happiness for all buildings in the city.Demand for happiness is equal to city's total population.The following values are relevant in calculating productivity percentage:
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